Finalized Game after Jam


I finally finished the game "Minoan Mob", which I originally published for the 8x8 Game Jam 2. It is a fairly basic tower defense game that doesn't really bring much new to the table, but this is the first project I have ever completed, so I am happy with it regardless. The biggest peeve I had when I handed the unfinished game in for the game jam was that the only "unique" tower in the game simply didn't work as intended due to the pathfinding algorithm I made. This was fixed in the final product, as I have now used the A* pathfinding algorithm. I also added an endless mode and 1 (one) easter egg. Those were the most substantial changes.

A few minor changes include:

  • A small graphical glitch where a tower you click on would sometimes have the range outlined of the previous tower you clicked on.
  • A few balance changes for the pricing of towers and upgrades.
  • The cutscenes now occur inside the levels and have dialogue boxes.
  • Enemies can now also walk upward and, as a result, all have upward facing sprites.
  • Coins can now be collected by clicking on them, instead of Daedalus having to walk over to them.
  • A few balance changes for the health of enemies and the damage towers deal.
  • More particle effects for added clarity.
  • Sculpture hitboxes are larger so that they will actually block most shots.
  • Probably more that I forgot about.

I also added a command line that can be accessed by pressing /. I added this for development purposes, but I'm not going to remove it, so if you want to cheat go ahead.

Here are a few commands you can use:

SPAWN [enemyName/ID] [x] [y]

KILLALL

KILL [enemyName + s/ID] (this also means you have to use "thiefs" instead of "thieves" I believe)

SETHEALTH [amount]

ADDHEALTH [amount]

SETGOLD [amount]

ADDGOLD [amount]


I'm pretty happy with the result, even if it's a little basic.

Files

Minoan Mob.exe 65 MB
May 30, 2021
MinoanMob.zip Play in browser
May 30, 2021
Original Jam Submission 26 MB
May 30, 2021

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