Finalized Game after Jam
I finally finished the game "Minoan Mob", which I originally published for the 8x8 Game Jam 2. It is a fairly basic tower defense game that doesn't really bring much new to the table, but this is the first project I have ever completed, so I am happy with it regardless. The biggest peeve I had when I handed the unfinished game in for the game jam was that the only "unique" tower in the game simply didn't work as intended due to the pathfinding algorithm I made. This was fixed in the final product, as I have now used the A* pathfinding algorithm. I also added an endless mode and 1 (one) easter egg. Those were the most substantial changes.
A few minor changes include:
- A small graphical glitch where a tower you click on would sometimes have the range outlined of the previous tower you clicked on.
- A few balance changes for the pricing of towers and upgrades.
- The cutscenes now occur inside the levels and have dialogue boxes.
- Enemies can now also walk upward and, as a result, all have upward facing sprites.
- Coins can now be collected by clicking on them, instead of Daedalus having to walk over to them.
- A few balance changes for the health of enemies and the damage towers deal.
- More particle effects for added clarity.
- Sculpture hitboxes are larger so that they will actually block most shots.
- Probably more that I forgot about.
I also added a command line that can be accessed by pressing /. I added this for development purposes, but I'm not going to remove it, so if you want to cheat go ahead.
Here are a few commands you can use:
SPAWN [enemyName/ID] [x] [y]
KILLALL
KILL [enemyName + s/ID] (this also means you have to use "thiefs" instead of "thieves" I believe)
SETHEALTH [amount]
ADDHEALTH [amount]
SETGOLD [amount]
ADDGOLD [amount]
I'm pretty happy with the result, even if it's a little basic.
Files
Get Minoan Mob
Minoan Mob
The game I made for an 8x8 Game jam.
Status | Released |
Author | Sighet_ |
Genre | Strategy |
Tags | My First Game Jam, Pixel Art, Tower Defense |
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